/**
 * CasualJS Framework by Flashlizi, Copyright (c) 2011 RIAidea.com
 * Project Homepage: www.html5idea.com and http://code.google.com/p/casualjs/
 * 
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */

(function(){
/**
 * Constructor.
 * @name Point
 * @class The Point object represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis.
 * @property x The horizontal coordinate of the point.
 * @property y The vertical coordinate of the point.
 */ 
var Point = function(x, y)
{
	this.x = x;
	this.y = y;
}
casual.Point = Point;

//TODO: manipulation functions.

/**
 * Creates a copy of this Point object.
 */
Point.prototype.clone = function()
{
	return new Point(this.x, this.y);	
}

/**
 * Returns a string that contains the values of the x and y coordinates.
 */
Point.prototype.toString = function()
{
	return "(x=" + this.x + ", y=" + this.y + ")";	
}

})();